{"id":131,"date":"2013-09-19T05:22:12","date_gmt":"2013-09-19T05:22:12","guid":{"rendered":"http:\/\/gamesandnarrative.net\/icids2013\/?page_id=131"},"modified":"2013-10-15T20:40:08","modified_gmt":"2013-10-15T20:40:08","slug":"keynote-speakers","status":"publish","type":"page","link":"http:\/\/gamesandnarrative.net\/icids2013\/keynote-speakers","title":{"rendered":"Keynote Speakers"},"content":{"rendered":"<h1>Toni Dove<\/h1>\n<p><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/09\/Toni-CU_lo-res.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-132\" alt=\"Toni CU_lo res\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/09\/Toni-CU_lo-res.jpg\" width=\"480\" height=\"720\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/09\/Toni-CU_lo-res.jpg 480w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/09\/Toni-CU_lo-res-200x300.jpg 200w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><\/a><\/p>\n<p>Considered one of the pioneers of interactive cinema, New York-based artist Toni Dove creates hybrid performance, installation and screen-based art that fuses film, game or instrument based interaction, and experimental theater. In her work, performers interact with an unfolding narrative, using interface technologies such as motion sensing, iPad and laser harp to inhabit and animate on-screen avatars.<\/p>\n<div style=\"display: inline !important;\">\n<div style=\"display: inline !important;\">\n<p style=\"display: inline !important;\">Toni Dove&#8217;s work has been presented in the United States, Europe and Canada as well as in print and on radio and television. Projects include interactive installations:\u00a0Archeology of a Mother Tongue, (virtual reality) Banff centre;\u00a0Artificial Changelings, premiere: Rotterdam Film Festival, USA;\u00a0Body M\u00e9canique\u00a0at the Wexner Center for the Arts, Ohio;\u00a0Spectropia: feature length live-mix movie performance: Lincoln Center, Scanners, the New York Video Festival 2006; Cleveland at the Ingenuity festival 2007; premiered: Wexner Center for the Arts; REDCAT, LA Nov 2007;the Zero1 Festival of Art on the Edge, San Jose, 2008, EMPAC, Troy NY, 2008, the Kitchen, NYC, 2010, Roulette, NY, 2012. Her current project\u00a0Lucid Possession, a live mix music cinema performance, is a co-production with Issue Project Room, Roulette and HERE, \u00a0premiered in NYC in 2013 after a preview show at Center for the Arts at Virginia Tech.<\/p>\n<\/div>\n<\/div>\n<div title=\"Page 2\">\n<p>Dove was appointed to the 2000\/2003 Government Advisory Committee on Information Technology and Creativity, National Research Council, USA.<\/p>\n<\/div>\n<p><span style=\"text-decoration: underline;\"><span style=\"font-size: large;\"><a href=\"http:\/\/www.tonidove.com\/\">http:\/\/www.tonidove.com<\/a><\/span><\/span><\/p>\n<p><span style=\"font-size: large;\"><a href=\"http:\/\/www.tonidove.com\/blog\">www.tonidove.com\/blog<\/a><\/span><\/p>\n<p><a href=\"http:\/\/www.lucidpossession.com\/\"><span style=\"font-size: large;\">www.lucidpossession.com<\/span><\/a><\/p>\n<p>&nbsp;<\/p>\n<h1>Ernest Adams<\/h1>\n<p><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/09\/EWA-square-head-shot-480.jpg\"><img loading=\"lazy\" decoding=\"async\" alt=\"EWA square head shot 480\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/09\/EWA-square-head-shot-480.jpg\" width=\"480\" height=\"480\" \/><\/a><\/p>\n<p>Dr. Ernest Adams is a game design consultant, writer, and guest lecturer at the University of Uppsala, Sweden. He has served in the game industry since 1989,\u00a0and is the author of five books, including the university-level textbook Fundamentals of Game Design, Second Edition. Adams was formerly employed as a lead\u00a0designer at Bullfrog Productions on the Dungeon Keeper series, and for several years before that was the audio\/video producer on the Madden NFL football line\u00a0for Electronic Arts. He has developed online, computer, and console games for machines from the IBM 360 mainframe to the Nintendo Wii. Dr. Adams is also the\u00a0founder and first chairman of the International Game Developers&#8217; Association and a popular speaker at conferences and arts festivals around the world. His\u00a0website is at\u00a0<a href=\"http:\/\/www.designersnotebook.com\/\" target=\"_blank\">http:\/\/www.designersnotebook.c<wbr \/>om<\/a>.<\/p>\n<h1>Adam Russell<\/h1>\n<p><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/09\/Adam-Russell-headshot-dave-wilson-original.jpg\"><img loading=\"lazy\" decoding=\"async\" alt=\"Adam Russell headshot - dave wilson original\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/09\/Adam-Russell-headshot-dave-wilson-original.jpg\" width=\"525\" height=\"525\" \/><\/a><\/p>\n<p>Adam is an award-winning independent game designer from the UK with an eclectic background that includes philosophical studies at Oxford, research in biologically-inspired computing, time spent at the coal face of triple-A game development as an AI specialist, several years teaching an undergrad course in game programming, and\u00a0international\u00a0success\u00a0pres<wbr \/>enting a 100-player co-op live installation game at digital media festivals. Ten years ago at Lionhead Studios, Adam led the design and implementation of the villager AI for the original version of critically-acclaimed and best-selling RPG Fable, whose tagline \u201cFor every choice, a consequence\u201d largely rested upon his work on the simulation of social reputation in a sprawling interactive narrative.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Toni Dove Considered one of the pioneers of interactive cinema, New York-based artist Toni Dove creates hybrid performance, installation and screen-based art that fuses film, game or instrument based interaction, and experimental theater. In her work, performers interact with an &hellip; <a href=\"http:\/\/gamesandnarrative.net\/icids2013\/keynote-speakers\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-131","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/pages\/131","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/comments?post=131"}],"version-history":[{"count":11,"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/pages\/131\/revisions"}],"predecessor-version":[{"id":336,"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/pages\/131\/revisions\/336"}],"wp:attachment":[{"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/media?parent=131"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}