{"id":157,"date":"2013-09-24T02:46:03","date_gmt":"2013-09-24T02:46:03","guid":{"rendered":"http:\/\/gamesandnarrative.net\/icids2013\/?page_id=157"},"modified":"2013-10-29T09:34:55","modified_gmt":"2013-10-29T09:34:55","slug":"accepted-contributions","status":"publish","type":"page","link":"http:\/\/gamesandnarrative.net\/icids2013\/accepted-contributions","title":{"rendered":"Accepted Contributions"},"content":{"rendered":"<p><strong>Papers and Posters<\/strong><\/p>\n<h2><strong>Models, Theories and Vocabulary<\/strong><\/h2>\n<p><strong>Byung-Chull Bae, Yun-Gyung Cheong and Daniel Vella<\/strong>\u00a0&#8211; Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers<br \/>\n<strong>Luis Emilio Bruni and Sarune Baceviciute<\/strong>\u00a0&#8211; Narrative Intelligibility and Closure in Interactive Systems<br \/>\n<strong>Stacey Mason<\/strong>\u00a0&#8211; On Games and Links: Extending the Vocabulary of Agency and Immersion in Interactive Narratives<br \/>\n<strong>Altu\u011f I\u015f\u0131\u011fan<\/strong>\u00a0&#8211; The Audio-Visual Construction of Narrative Space in Video Games<br \/>\n<strong>Ivan Girina<\/strong>\u00a0&#8211; Video Game Mise-en-scene. Remediation of cinematic codes in video games<br \/>\n<strong>Hartmut Koenitz, Mads Haahr, Gabriele Ferri, Digdem Sezen and Tonguc Ibrahim Sezen<\/strong>\u00a0&#8211; Mapping the Evolving Space of Interactive Digital Narrative &#8211; From Artifacts to Categorizations<br \/>\n<strong>Sebastian Hurup Bevensee and Henrik Schoenau-Fog<\/strong>\u00a0&#8211; Conceptualizing Productive Interactivity in Emergent Narratives<br \/>\n<strong>John Truesdale, Sandy Louchart, Helen Hastie and Ruth Aylett<\/strong>\u00a0&#8211; Suitability of Modelling Context for use within Emergent Narrative<\/p>\n<h2 dir=\"ltr\"><strong>Applications and Authoring Tools<\/strong><\/h2>\n<p><strong>Wolfgang M\u00fcller, Ulrike Spierling and Claudia Stockhausen<\/strong>\u00a0&#8211; Production and Delivery of Interactive Narratives Based on Video Snippets<br \/>\n<strong>Alex Mitchell and Teong Leong Chuah<\/strong>\u00a0&#8211; Telling Stories on the Go: Lessons From a Mobile Thematic Storytelling System<br \/>\n<strong>Michal B\u00edda, Martin \u010cern\u00fd and Cyril Brom<\/strong>\u00a0&#8211; Towards Automatic Story Clustering for Interactive Narrative Authoring<br \/>\n<strong>Hartmut Koenitz, Tonguc Ibrahim Sezen and Digdem Sezen<\/strong>\u00a0&#8211; Breaking Points &#8211; A Continuously Developing Interactive Digital Narrative<br \/>\n<strong>Michael Garber-Barron and Mei Si<\/strong>\u00a0&#8211;\u00a0The Role of Gender And Age on User Preferences in\u00a0Narrative Experiences<br \/>\n<strong>Paul Mulholland, Annika Wolff, Zdenek Zdrahal, Ning Li and Joe Corneli<\/strong>\u00a0&#8211; Constructing and connecting storylines to tell museum stories<br \/>\n<strong>Martin Zimper, Nico Lypitkas, Marc Lepetit and Nina Thoenen<\/strong>\u00a0&#8211; Night Shifts \u2013 an interactive documentary for the iPad<br \/>\n<strong>Michal B\u00edda, Martin \u010cern\u00fd and Cyril Brom<\/strong>\u00a0&#8211; SimDate3D &#8211; Level Two<\/p>\n<h2><b id=\"docs-internal-guid--d1cf976-4dd4-ca81-4df5-56107d658802\">Analyses, Evaluation, and User Experience Reports<\/b><\/h2>\n<p><strong>Mari\u00ebt Theune, Jeroen Linssen and Thijs Alofs<\/strong>\u00a0&#8211; Acting, Playing or Talking about the Story: An Annotation Scheme for Communication during Interactive Digital Storytelling<br \/>\n<strong>Sharon Lynn Chu, Francis Quek and Joshua Tanenbaum<\/strong>\u00a0&#8211; Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment<br \/>\n<strong>Miika Pirtola, Yun-Gyung Cheong and Mark J. Nelson<\/strong>\u00a0&#8211; Player Perspectives to Unexplained Agency-Related Incoherence<br \/>\n<strong>Christian Roth and Ivar Vermeulen<\/strong>\u00a0&#8211; Breaching Interactive Storytelling&#8217;s Implicit Agreement: A Content Analysis of Fa\u00e7ade User Behaviors<br \/>\n<strong>Gabriele Ferri<\/strong>\u00a0&#8211; Satire, Propaganda, Play, Storytelling. Notes on Critical Interactive Digital Narratives<br \/>\n<strong>Sercan \u015eeng\u00fcn<\/strong>\u00a0&#8211; Silent Hill 2 and the Curious Case of Invisible Agency<br \/>\n<strong>Arne Grinder-Hansen and Henrik Schoenau-Fog<\/strong>\u00a0&#8211; The Elements of a Narrative Environment &#8211; Exploring User Reactions in Relation to Game Elements<\/p>\n<h2 dir=\"ltr\">Artificial Intelligence and Story Generation<\/h2>\n<p><strong>Elena Rishes, Stephanie Lukin, David Elson and Marilyn Walker<\/strong>\u00a0&#8211; Generating Different Story Tellings from Semantic Representations of Narrative<br \/>\n<strong>Neil Suttie, Sandy Louchart, Theo Lim and Ruth Aylett<\/strong>\u00a0&#8211; Theoretical Considerations towards Authoring Emergent Narrative<br \/>\n<strong>Margaret Sarlej and Malcolm Ryan<\/strong>\u00a0&#8211; Generating Stories with Morals<br \/>\n<strong>Paulo Gomes, Ana Paiva, Carlos Martinho and Arnav Jhala<\/strong>\u00a0&#8211; Metrics for Character Believability in Interactive Narrative<br \/>\n<strong>Larissa Munishkina, Jennifer Parrish and Marilyn Walker<\/strong>\u00a0&#8211; Fully-Automatic Interactive Story Design from Film Scripts<\/p>\n<h2 dir=\"ltr\">New Narrative Forms<\/h2>\n<p><strong>Clinton Jorge, Julian Hanna, Valentina Nisi, Nuno Nunes, Miguel Caldeira, Giovanni Innella and Amanda Marinho<\/strong>\u00a0&#8211; Storytelling and the Use of Social Media in Digital Art Installations<br \/>\n<strong>Andreas Zingerle and Linda Kronman<\/strong>\u00a0&#8211; Faceless patrons \u2013 an augmented installation exploring 419-fictional narratives<br \/>\n<strong>Helena Maritta<\/strong>\u00a0&#8211; Minun Helsinkini\/My Helsinki\/Wa Magaaleydi Helsinki &#8211; Finnish Somali Youth Speak for Themselves in Their Document Film<br \/>\n<strong>Andreas Zingerle and Linda Kronman<\/strong>\u00a0&#8211; Re: Dakar Arts Festival \u2013 \u00a0exploring transmedia storytelling methods \u00a0to document an Internet scam<br \/>\n<strong>Rossana Damiano and Antonio Lieto<\/strong>\u00a0&#8211; Building narrative connections among media objects in cultural heritage repositories<br \/>\n<strong>Yujie Zhu and Jichen Zhu<\/strong>\u00a0&#8211; StoryJam: Supporting Collective Storytelling with Game Mechanics<\/p>\n<p><strong>Exhibition<\/strong><\/p>\n<p><strong>Morning Coffee &#8211; <\/strong>Animal Phase &#8211;\u00a0Charles Elwonger &amp;\u00a0Audio: Jocelyn Reyes<\/p>\n<p><strong>Tones: I&#8217;m Touched &#8211;<\/strong>H\u00fclya Aktun<\/p>\n<p><strong>Sneaky Time &#8211;\u00a0<\/strong>\u00d6zge Samanc\u0131 and\u00a0Blacki Li Rudi Migliozzi<\/p>\n<p><strong>CAVE! CAVE! DEUS VIDET &#8211;<\/strong>\u00a0We Are M\u00fcesli &#8211;\u00a0Claudia Molinari &amp; Matteo Pozzi<\/p>\n<p><strong>Monochroma &#8211;\u00a0<\/strong>Nowhere Studios &#8211;\u00a0Burak Tezate\u015fer &amp; Or\u00e7un Ni\u015fli<\/p>\n<p><strong>Evolution<\/strong> &#8211; \u00a0Johannes Held\u00e9n and H\u00e5kan Jonson<\/p>\n<p><strong>Travelle<\/strong>r &#8211;\u00a0Ruth Aylett, Asad Nazir, Christopher Ritter, Mei Yii Lim: Heriot-Watt University, UK,\u00a0Felix Kistler: Augsburg University, Germany,\u00a0Samuel Mascarenhas, Ana Paiva: INESC-ID, Portugal,\u00a0Nick Degens, Gert Jan Hofstede: Wageningen University, the Netherlands,\u00a0Aleksandra Swiderska, Arvid Kappas: Jacobs University, Germany<\/p>\n<p><strong>Breaking Points &#8211;\u00a0<\/strong>Di\u011fdem Sezen, Hartmut Koenitz, Tongu\u00e7 \u0130brahim Sezen<\/p>\n<p><strong>Ice-Bound \u00a0&#8211;\u00a0<\/strong>Jacob Garbe and Aaron Reed<\/p>\n<p><strong>Interactive Hopscotch &#8211;\u00a0<\/strong>Reha Di\u015f\u00e7io\u011flu<\/p>\n<p><strong>Points of View<\/strong><b>&#8211; Zohar Kifir<\/b><\/p>\n<p><strong>Poe&#8217;s Tell Tale Heart Embodying Narrative through Mobile Play<\/strong> &#8211; Macabros Games, San Francisco, California, Lindsay Grace, Associate Professor, American University, James Cox, Miami University, Tristan Carkuff, Miami University, Steven Harvey, Miami University, Derek Rumpler, Miami University<\/p>\n<p><strong>HOYTAMO.COM\u00a0&#8211;\u00a0<\/strong>Altti N\u00e4si<\/p>\n<p>&nbsp;<\/p>\n<p><i>\u00a0<\/i><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p><strong>\u00a0<\/strong><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Papers and Posters Models, Theories and Vocabulary Byung-Chull Bae, Yun-Gyung Cheong and Daniel Vella\u00a0&#8211; Modeling Foreshadowing in Narrative Comprehension for Sentimental Readers Luis Emilio Bruni and Sarune Baceviciute\u00a0&#8211; Narrative Intelligibility and Closure in Interactive Systems Stacey Mason\u00a0&#8211; On Games and &hellip; <a href=\"http:\/\/gamesandnarrative.net\/icids2013\/accepted-contributions\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":6,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-157","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/pages\/157","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/comments?post=157"}],"version-history":[{"count":9,"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/pages\/157\/revisions"}],"predecessor-version":[{"id":352,"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/pages\/157\/revisions\/352"}],"wp:attachment":[{"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/media?parent=157"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}