{"id":353,"date":"2013-10-29T10:13:22","date_gmt":"2013-10-29T10:13:22","guid":{"rendered":"http:\/\/gamesandnarrative.net\/icids2013\/?page_id=353"},"modified":"2013-11-04T07:13:06","modified_gmt":"2013-11-04T07:13:06","slug":"exhibition","status":"publish","type":"page","link":"http:\/\/gamesandnarrative.net\/icids2013\/exhibition","title":{"rendered":"Exhibition"},"content":{"rendered":"<p style=\"text-align: left;\"><strong>MORNING COFFEE<\/strong><\/p>\n<p style=\"text-align: left;\">by Animal Phase<\/p>\n<p style=\"text-align: left;\">Code \/ Art: Charles Elwonger<\/p>\n<p style=\"text-align: left;\">Audio: Jocelyn Reyes<\/p>\n<div><i>Morning Coffee<\/i><\/div>\n<div><i>\u00a0<\/i><\/div>\n<div>the daily ritual<br \/>\nthe small things<br \/>\nthe big things<\/div>\n<div><\/div>\n<div>A video game\u00a0\u2018poem\u2019<\/div>\n<div><\/div>\n<div><\/div>\n<p style=\"text-align: left;\"><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-401\" alt=\"MorningCoffee1\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee1-300x168.png\" width=\"300\" height=\"168\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee1-300x168.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee1-1024x576.png 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee1-500x281.png 500w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee1.png 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><b><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-402\" alt=\"MorningCoffee2\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee2-300x168.png\" width=\"300\" height=\"168\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee2-300x168.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee2-1024x576.png 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee2-500x281.png 500w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee2.png 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/b><b><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee3.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-403\" alt=\"MorningCoffee3\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee3-300x168.png\" width=\"300\" height=\"168\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee3-300x168.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee3-1024x576.png 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee3-500x281.png 500w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/MorningCoffee3.png 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>\u00a0<\/b><\/p>\n<p style=\"text-align: left;\"><strong>TONES: I\u2019M TOUCHED<\/strong><\/p>\n<p style=\"text-align: left;\">by H\u00fclya Aktun<\/p>\n<p style=\"text-align: left;\">\u2018Tones: I\u2019m Touched\u2019 is an experiment in collective authoring, personal data logging and visual narrative. A group of invited authors shared how they were \u2018touched\u2019 everyday. Tiny fragments of violence, isolation, belonging, love, inspiration&#8230; were collected and curated via SMS, Twitter and the project\u2019s website. A simple algorithm sorted these submissions into subjective categories tagged by the authors. The results are visual sketches that represent the story theme and the collective vs. individual tones of the authors, each submission affecting the abstract photographs and submitted text on screen, in real time.<\/p>\n<p style=\"text-align: left;\">\u00a0The first prototype of this digital art and storytelling experiment explores one of our non-visual proximity senses: touch. Sometimes, we are \u2018touched\u2019 by a poem or a beautiful sunset. Sometimes, we are \u2018touched\u2019 in the form of a friend\u2019s hug or a lover\u2019s kiss. And unfortunately, sometimes we might long for someone\u2019s touch or maybe we are exposed to violence and accidents. The authors of the current theme were single young adults, from metropolises around the world, who shared their stories over the period of a month. The goal of the larger experiment, Tones, of which this is the first prototype, is to collectively explore subjects generally repressed by current socio-economical structures. Images representing the individual and collective tone are manipulated based on submitted stories. Visualizations of these abstract and qualitative data are achieved by rational structures or algorithms that are actually subjective and maybe even irrational in the way they are framed.&#8221;<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/TouchCover.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-413\" alt=\"TouchCover\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/TouchCover-300x201.jpg\" width=\"300\" height=\"201\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/TouchCover-300x201.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/TouchCover-1024x686.jpg 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/TouchCover-447x300.jpg 447w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/TouchCover.jpg 1200w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong>SNEAKY TIME\u00a0<\/strong><\/p>\n<p style=\"text-align: left;\">by \u00d6zge Samanc\u0131 and\u00a0Blacki Li Rudi Migliozzi<\/p>\n<p style=\"text-align: left;\">In Sneaky Time, a participant\u2019s eye blinks cause a clock\u2019s second hand to tick, and all ticking sounds are amplified with speakers to emphasize this relationship.\u00a0 The human body could be compared to a clock. Heartbeat, blinking, and breathing, the rhythmic functions of our autonomic nervous system continuously mark the passage of time. The continuity of such autonomic body functions makes these functions unperceivable to most people. Similarly most people do not realize the passage of time. We wanted to create an installation that reminds us of the passage of time and its connection to the human body.<\/p>\n<p style=\"text-align: left;\">\u00a0<a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/sneakytime1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-356\" alt=\"sneakytime1\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/sneakytime1-300x200.jpg\" width=\"300\" height=\"200\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/sneakytime1-300x200.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/sneakytime1-449x300.jpg 449w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/sneakytime1.jpg 1000w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a> <a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/sneakytime2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-357\" alt=\"sneakytime2\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/sneakytime2-300x200.jpg\" width=\"300\" height=\"200\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/sneakytime2-300x200.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/sneakytime2-449x300.jpg 449w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/sneakytime2.jpg 1000w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\">Photo Credit:\u00a0Edyta Jezierska<\/p>\n<p style=\"text-align: left;\"><strong>CAVE! CAVE! DEUS VIDET<\/strong><\/p>\n<p style=\"text-align: left;\">by We Are M\u00fcesli &#8211;\u00a0Claudia Molinari &amp; Matteo Pozzi<\/p>\n<p style=\"text-align: left;\">A visual novel inspired by &#8220;The Temptation of Saint Anthony&#8221; triptych by the 16th century Dutch painter Jheronimus Bosch. Winner of Bosch Art Game international competition 2013. Made with Ren&#8217;Py. Music by Monroeville Music Center, feat. MEGA.<\/p>\n<p style=\"text-align: left;\">Episode 0 of CAVE! CAVE! DEUS VIDET tells the story of Hoodie, a young visitor of the National Museum of Lisbon, Portugal &#8211; where the triptych is actually located &#8211; who meets a strange man that seems to know many things, probably too many things, about the mysteries of this painting. Some more stuff CAVE! CAVE! is about: hermitage, Star Wars, inkblots, punk rock, making choices.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/www.youtube.com\/watch?v=Zlr22mRY5h4\">CAVE! CAVE! DEUS VIDET game teaser<\/a><\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.36.10-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-389\" alt=\"Screen Shot 2013-10-29 at 12.36.10 PM\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.36.10-PM-300x226.png\" width=\"300\" height=\"226\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.36.10-PM-300x226.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.36.10-PM-398x300.png 398w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.36.10-PM.png 823w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.36.29-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-390\" alt=\"Screen Shot 2013-10-29 at 12.36.29 PM\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.36.29-PM-300x226.png\" width=\"300\" height=\"226\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.36.29-PM-300x226.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.36.29-PM-398x300.png 398w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.36.29-PM.png 816w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.38.33-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-392\" alt=\"Screen Shot 2013-10-29 at 12.38.33 PM\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.38.33-PM-300x225.png\" width=\"300\" height=\"225\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.38.33-PM-300x225.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.38.33-PM-399x300.png 399w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-10-29-at-12.38.33-PM.png 826w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong>MONOCHROMA<\/strong><\/p>\n<p style=\"text-align: left;\">by\u00a0 Nowhere Studios<\/p>\n<p style=\"text-align: left;\">Executive Producer: Burak Tezate\u015fer<\/p>\n<p style=\"text-align: left;\">Creative Director: Or\u00e7un Ni\u015fli<\/p>\n<p style=\"text-align: left;\">Monochroma is a cinematic puzzle platformer developed in Turkey. It\u2019s a game about being a kid, growing up with a little brother that needs your help, facing obstacles, and solving unique puzzles in an industrial-alchemic world.<\/p>\n<p style=\"text-align: left;\">In the words of Or\u00e7un Ni\u015fli, the game\u2019s creative director . . .<\/p>\n<p style=\"text-align: left;\">&#8220;Platformer games are about our childhood. Think about it for a moment. What we do in a platformer is what we used to do when we were children playing at the playground. We\u2019re adults now and don\u2019t need to push a box and jump over it. We never climb wooden ladders or swing on a rope. In Monochroma, I try to celebrate everyone\u2019s childhood by setting the tutorial at a playground. It was my way of saying \u2018thanks\u2019 to all the developers that carry childhood memories within and keep the genre alive.&#8221;<\/p>\n<p style=\"text-align: left;\">\u00a0<a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/02-zf9wc78.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-360\" alt=\"02 - zf9wc78\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/02-zf9wc78-212x300.jpg\" width=\"212\" height=\"300\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/02-zf9wc78-212x300.jpg 212w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/02-zf9wc78-723x1024.jpg 723w\" sizes=\"auto, (max-width: 212px) 100vw, 212px\" \/><\/a><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/03-sJvmHHg.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-361\" alt=\"03 - sJvmHHg\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/03-sJvmHHg-300x168.jpg\" width=\"300\" height=\"168\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/03-sJvmHHg-300x168.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/03-sJvmHHg-1024x576.jpg 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/03-sJvmHHg-500x281.jpg 500w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/03-sJvmHHg.jpg 1364w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/13-4CWoW8i.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-362\" alt=\"13 - 4CWoW8i\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/13-4CWoW8i-300x168.jpg\" width=\"300\" height=\"168\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/13-4CWoW8i-300x168.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/13-4CWoW8i-1024x576.jpg 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/13-4CWoW8i-500x281.jpg 500w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/13-4CWoW8i.jpg 1364w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong>EVOLUTION<\/strong><\/p>\n<p style=\"text-align: left;\">by Johannes Held\u00e9n and H\u00e5kan Jonson<\/p>\n<p style=\"text-align: left;\">Evolution is a online artwork that emulates the writing and sound compositions of poet and artist Johannes Held\u00e9n.\u00a0The application analyzes a set of all published text- and soundwork by the artist and generates a continuously evolving poem that simulates Held\u00e9ns style: in vocabulary, the spacing in-between words, syntax.<\/p>\n<p style=\"text-align: left;\">\u00a0<a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/evolution_screen_ICIDS.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-363\" alt=\"evolution_screen_ICIDS\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/evolution_screen_ICIDS-300x164.jpg\" width=\"300\" height=\"164\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/evolution_screen_ICIDS-300x164.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/evolution_screen_ICIDS-1024x560.jpg 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/evolution_screen_ICIDS-500x273.jpg 500w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/evolution_screen_ICIDS.jpg 1459w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong>TRAVELLER<\/strong><\/p>\n<p style=\"text-align: left;\">by\u00a0Ruth Aylett, Asad Nazir, Christopher Ritter, Mei Yii Lim: Heriot-Watt University, UK<\/p>\n<p style=\"text-align: left;\">Felix Kistler: Augsburg University, Germany<\/p>\n<p style=\"text-align: left;\">Samuel Mascarenhas, Ana Paiva: INESC-ID, Portugal<\/p>\n<p style=\"text-align: left;\">Nick Degens, Gert Jan Hofstede: Wageningen University, the Netherlands<\/p>\n<p style=\"text-align: left;\">Aleksandra Swiderska, Arvid Kappas: Jacobs University, Germany<\/p>\n<p style=\"text-align: left;\">Traveller is an agent based application for intercultural training targeted at young adults (18-25) that takes an interactive storytelling approach. The user learns by playing an active role in a narrative where he or she must find out how to successfully interact with characters from different cultures in order to progress in the story. A physical-space approach has been taken with large-screen projection and the use of a Kinect to support gestural interaction. By being story-driven and allowing the user to interact with culturally-specific characters that can express believable emotions, the application aims to promote user engagement<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/002.bmp\"><img decoding=\"async\" class=\"alignnone size-medium wp-image-364\" alt=\"002\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/002.bmp\" \/><\/a> <a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/003.bmp\"><img decoding=\"async\" class=\"alignnone size-medium wp-image-379\" alt=\"003\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/003.bmp\" \/><\/a><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/005.bmp\"><img decoding=\"async\" class=\"alignnone size-medium wp-image-380\" alt=\"005\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/005.bmp\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong>HOYTAMO.COM<\/strong><b><\/b><\/p>\n<p style=\"text-align: left;\">by Altti N\u00e4si<\/p>\n<p style=\"text-align: left;\">An explorative website producing hyperlocal\u00a0visual stories about the neighborhood of\u00a0H\u00f6yt\u00e4m\u00f6.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/haytomo.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-367\" alt=\"haytomo\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/haytomo-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/haytomo-300x225.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/haytomo-1024x769.jpg 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/haytomo-399x300.jpg 399w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/haytomo.jpg 1278w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong>ICE-BOUND<\/strong><\/p>\n<p style=\"text-align: left;\">by Jacob Garbe and Aaron Reed<\/p>\n<p style=\"text-align: left;\">Ice-Bound is a multi-layered interactive narrative combining a printed book, an iPad app, and augmented reality technology. The story, inspired by the fractal narratives of Borges and Nabokov, places players in collaboration with a futuristic digital simulation of a deceased author. Tasked by publishers with completing his progenitor\u2019s final novel about doomed polar explorers, the AI needs the player\u2019s help to explore and resolve the unfinished stories, and as he builds a relationship with the player, slowly reveals more about himself and his eventual fate.<\/p>\n<p style=\"text-align: left;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-369\" style=\"color: #333333; font-style: normal;\" alt=\"Ice Bound 2\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Ice-Bound-2-224x300.png\" width=\"224\" height=\"300\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Ice-Bound-2-224x300.png 224w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Ice-Bound-2.png 433w\" sizes=\"auto, (max-width: 224px) 100vw, 224px\" \/><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Ice-Bound-1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-368\" alt=\"Ice Bound 1\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Ice-Bound-1-300x203.png\" width=\"300\" height=\"203\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Ice-Bound-1-300x203.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Ice-Bound-1-442x300.png 442w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Ice-Bound-1.png 783w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong>INTERACTIVE HOPSCOTCH<\/strong><\/p>\n<p style=\"text-align: left;\">by Reha Di\u015f\u00e7io\u011flu<\/p>\n<p style=\"text-align: left;\">For us, childhood means memories. Few are clear, some blurry, and some flashy. Childhood also means playing and games. Skipping rope, hide-and-seek and hopscotch&#8230; Interactive Hopscotch aims to trigger childhood memories in a playful manner by using a child game. The installation builds upon the well known hopscotch game to surround the visitor with images and sound. Squares of the Hopscotch respond to visitor\u2019s jumps with surprises and provide interactions between the visitor and the memories through varying patterns of Hopscotc<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.16.28-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-410\" alt=\"Screen Shot 2013-11-03 at 4.16.28 PM\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.16.28-PM-300x199.png\" width=\"300\" height=\"199\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.16.28-PM-300x199.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.16.28-PM-450x300.png 450w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.16.28-PM.png 922w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.17.15-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-411\" alt=\"Screen Shot 2013-11-03 at 4.17.15 PM\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.17.15-PM-300x198.png\" width=\"300\" height=\"198\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.17.15-PM-300x198.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.17.15-PM-452x300.png 452w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.17.15-PM.png 927w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.17.46-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-412\" alt=\"Screen Shot 2013-11-03 at 4.17.46 PM\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.17.46-PM-300x198.png\" width=\"300\" height=\"198\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.17.46-PM-300x198.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.17.46-PM-453x300.png 453w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-4.17.46-PM.png 932w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong>POINTS OF VIEW <\/strong><\/p>\n<p style=\"text-align: left;\">by Zohar Kifir<\/p>\n<p style=\"text-align: left;\">POINTS OF VIEW is a web-based documentary project in its last stages of production that \u00a0is based on video footage shot by Palestinians working with B&#8217;Tselem&#8217;s Camera Distribution Project. It offers an intimate and situated look at life under the Israeli occupation.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-395\" alt=\"pointsofview_1\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_1-300x203.jpg\" width=\"300\" height=\"203\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_1-300x203.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_1-1024x695.jpg 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_1-441x300.jpg 441w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_1.jpg 1275w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-396\" alt=\"pointsofview_2\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_2-300x203.jpg\" width=\"300\" height=\"203\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_2-300x203.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_2-1024x695.jpg 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_2-441x300.jpg 441w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_2.jpg 1275w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-397\" alt=\"pointsofview_3\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_3-300x203.jpg\" width=\"300\" height=\"203\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_3-300x203.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_3-1024x695.jpg 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_3-441x300.jpg 441w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/pointsofview_3.jpg 1275w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong>BREAKING POINTS<\/strong><\/p>\n<p style=\"text-align: left;\">by Di\u011fdem Sezen, Hartmut Koenitz, Tongu\u00e7 \u0130brahim Sezen<\/p>\n<p style=\"text-align: left;\"><i>Breaking Points <\/i>is an interactive digital narrative (IDN) that puts the user in the position of a young woman who feels trapped in a daily routine she would like to escape from. The narrative design connects more important decisions with seemingly trivial ones and presents the user with immediate and delayed consequence in the form of narrative feedback, for a complex and more life-like experience. By aligning the experience of a single walkthrough with a day in the life of the heroine, the project invites replay. The project is also a study of authorial challenges and opportunities offered by different authoring modes, namely the switch from coding from scratch to the ASAPS environment.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-373\" alt=\"1\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/1-300x225.jpg\" width=\"300\" height=\"225\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/1-300x225.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/1-400x300.jpg 400w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/1.jpg 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-374\" alt=\"2\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/2-300x240.jpg\" width=\"300\" height=\"240\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/2-300x240.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/2-375x300.jpg 375w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/2.jpg 720w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-375\" alt=\"3\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/3-300x240.jpg\" width=\"300\" height=\"240\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/3-300x240.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/3-375x300.jpg 375w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/3.jpg 720w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong>POE\u2019S TELL-TALE HEART: THE GAME<\/strong><\/p>\n<p style=\"text-align: left;\">by Macabros Games, San Francisco, California, Lindsay Grace, Associate Professor, American University\u2028James Cox, Miami University\u2028Tristan Carkuff, Miami University\u2028Steven Harvey, Miami University\u2028Derek Rumpler, Miami University<\/p>\n<p style=\"text-align: left;\">The Tell-tale Heart is a game based on one of the classic tales of Edgar Allan Poe, the master of literature and poems. This game puts you in the role of the story\u2019s narrator as you re-enact key points of the story\u2019s narrative connected to the demise of their dear friend. This high stakes game features addictive action and high-contrast, graphic novel visuals. How long can you maintain your sanity?<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Poes-Tell-Tale-Heart1.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-376\" alt=\"Poe's Tell-Tale Heart1\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Poes-Tell-Tale-Heart1-300x168.png\" width=\"300\" height=\"168\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Poes-Tell-Tale-Heart1-300x168.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Poes-Tell-Tale-Heart1-1024x576.png 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Poes-Tell-Tale-Heart1-500x281.png 500w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Poes-Tell-Tale-Heart1.png 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Poes-Tell-Tale-Heart2.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-377\" alt=\"Poe's Tell-Tale Heart2\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Poes-Tell-Tale-Heart2-300x168.png\" width=\"300\" height=\"168\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Poes-Tell-Tale-Heart2-300x168.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Poes-Tell-Tale-Heart2-1024x576.png 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Poes-Tell-Tale-Heart2-500x281.png 500w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Poes-Tell-Tale-Heart2.png 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p style=\"text-align: left;\"><strong>PROPHETEERS<\/strong><\/p>\n<p style=\"text-align: left;\">by Nick Crockett<\/p>\n<p style=\"text-align: left;\">Propheteers is a strategy board game that deals with the conflation of religion and commercialism present in the United States. Each player becomes the leader of their own evangelical empire and must earn money to gain the most earthly pleasures.<\/p>\n<p style=\"text-align: left;\"><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-5.22.43-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-415\" alt=\"Screen Shot 2013-11-03 at 5.22.43 PM\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-5.22.43-PM-300x127.png\" width=\"300\" height=\"127\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-5.22.43-PM-300x127.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-5.22.43-PM-1024x434.png 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-5.22.43-PM-500x212.png 500w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-5.22.43-PM.png 1357w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p><strong>OBJECTIF<\/strong><\/p>\n<p>by Aliah Magdalena Darke<\/p>\n<p>Objectif is a game created in response to the article, \u201cWhy Are Black Women Less Physically Attractive Than Other Women?\u201d published online at Psychology Today.<\/p>\n<p>Objectif is a 3 player game where players are asked to find the most attractive woman.<br \/>\nDuring any given round, two players compete while a third player acts as the judge. Competitors start by drawing 3 cards into their hand. Next, they try to play a more attractive card than their opponent, as determined by the judge. The judge not only decides which woman is more attractive, but must explain why they believe it to be true.<\/p>\n<p>The most attractive women are kept in the players\u2019 harem until the final round, while unattractive women are discarded. A new judge is selected at the end of the round and game play continues in the same fashion. Each subsequent round, players learn more about each other\u2019s preferences and thus the game becomes more strategic over time. Ah, but be careful, it should be noted that people are not always consistent when it comes to attraction!<\/p>\n<p>Objectif was created to facilitate discussion about our perceptions of attractiveness. Each portrait is hand drawn and painted to represent a black woman. Upon playing a few rounds, players will notice duplicate face templates wherein only the \u201ccoloring\u201d has been changed. The inclusion of these duplicates allows players to realize the shallow nature of race or color.<\/p>\n<p>As an art piece, Objectif challenges our perceptions of race, women and beauty while simultaneously revealing the assumptions we make about ourselves and others.<\/p>\n<p><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-5.22.06-PM.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-416\" alt=\"Screen Shot 2013-11-03 at 5.22.06 PM\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-5.22.06-PM-300x128.png\" width=\"300\" height=\"128\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-5.22.06-PM-300x128.png 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-5.22.06-PM-1024x438.png 1024w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-5.22.06-PM-500x214.png 500w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/Screen-Shot-2013-11-03-at-5.22.06-PM.png 1352w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>OCCUPY<\/strong> <strong>ISTANBUL<\/strong><\/p>\n<p>by \u0130nan Temelkuran<\/p>\n<p>Players of the game Occupy Istanbul relive the uprising that shook Turkey in June 2013. The game\u2019s motivating factors of cooperation, free speech and choice allow players to defy the grip that violence has on gaming, in much the same way the Gezi protesters helped break fear\u2019s hold on society. The country\u2019s youth have seized the moment with imagination and humor, regaining pride for generations in Turkey. Our game appeals to people who believe that protecting people\u2019s rights is worth the struggle. Players face choices such as when to collaborate, what to sacrifice and how to influence public opinion. The hope and excitement that filled the protests motivates players to engage with the game, and with history.<\/p>\n<p><a href=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/gezicovernew2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-419\" alt=\"gezicovernew2\" src=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/gezicovernew2-300x168.jpg\" width=\"300\" height=\"168\" srcset=\"http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/gezicovernew2-300x168.jpg 300w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/gezicovernew2-500x281.jpg 500w, http:\/\/gamesandnarrative.net\/icids2013\/wp-content\/uploads\/2013\/10\/gezicovernew2.jpg 854w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>MORNING COFFEE by Animal Phase Code \/ Art: Charles Elwonger Audio: Jocelyn Reyes Morning Coffee \u00a0 the daily ritual the small things the big things A video game\u00a0\u2018poem\u2019 \u00a0 TONES: I\u2019M TOUCHED by H\u00fclya Aktun \u2018Tones: I\u2019m Touched\u2019 is an &hellip; <a href=\"http:\/\/gamesandnarrative.net\/icids2013\/exhibition\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":4,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-353","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/pages\/353","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/users\/4"}],"replies":[{"embeddable":true,"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/comments?post=353"}],"version-history":[{"count":16,"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/pages\/353\/revisions"}],"predecessor-version":[{"id":420,"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/pages\/353\/revisions\/420"}],"wp:attachment":[{"href":"http:\/\/gamesandnarrative.net\/icids2013\/wp-json\/wp\/v2\/media?parent=353"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}