IDN Book: References by Chapter

1. Introduction

Perspectives on Interactive Digital Narrative

Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen

Aarseth, E. (1997) Cybertext: Perspectives on Ergodic Literature. Baltimore: Johns Hopkins University Press.
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Aarseth, E. (2012) A narrative theory of games. In Proceedings of the International Conference on the Foundations of Digital Games. New York: ACM.
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Bruni, L. E., and Baceviciute, S. (2013) Narrative intelligibility and closure in interactive systems. In: Koenitz, H., Sezen, T. I., Ferri, G., Haahr, M., Sezen, D. and Çatak, G. (eds.) Interactive Storytelling: 6th International Conference, ICIDS 2013. Heidelberg: Springer.
Crawford, C. (2004) Chris Crawford on Interactive Storytelling. New Jersey: Pearson Education.
Eisenstein, S. (1949) Film Form: Essays in Film Theory. New York: Harcourt Brace. Eskelinen, M. (2001) The gaming situation. Game Studies. 1(1).
Eskelinen, M. (2012) Cybertext Poetics: The ritical Landscape of New Media Literary Theory. New York: Continuum. C.
Ferri, G. (2013) Satire, propaganda, play, storytelling, notes on critical interactive digital narratives. In: Koenitz, H., Sezen, T. I., Ferri, G., Haahr, M., Sezen, D. and Çatak, G. (eds.) Interactive Storytelling: 6th International Conference, ICIDS 2013. Heidelberg: Springer.
Frasca, G. (2003a) Ludologists love storties, too: Notes from a debate that never took place. In Proceedings of the DIGRA 2003 Conference.
Frasca, G. (2003b) Simulation versus narrative. In: Wolf, M. J. P. and Perron, B. (eds.) The Video Game Theory Reader. New York: Routledge.
Harrell, D. F. (2007) GRIOT’s tales of haints and seraphs: A computational narrative generation system. In: Harrigan, P. and Wardrip-Fruin, N. (eds.) Second Person: Role-Playing and Story in Games and Playable Media. Cambridge, MA: MIT Press.
Jenkins, H. (2004) Game design as narrative architecture. Electronic Book Review. 3. Jennings, P. (1996) Narrative structures for new media: Towards a new definition.Leonardo. 29(5). pp. 345–350.
Juul, J. (1999) A Clash Between Game and Narrative: a Thesis on Computer Games and Interactive Fiction. MA Thesis. Institute for Nordic Languages and Literature, University of Copenhagen.
Juul, J. (2001) Games telling stories. Game Studies, 1(1), 45.
Juul, J. (2011) Half-real: Video Games Between Real Rules and Fictional Worlds. Cambridge, MA: MIT Press.
Koenitz, H., Haahr, M., Ferri, G., and Sezen, T. (2013a) First steps towards a unified theory for interactive digital narrative. In: Pan, Z., Cheok, A. D., Mueller, W., Iurgel, I., Petta, P., and Urban, B. (eds.) Transactions on Edutainment X. Heidelberg: Springer.
Koenitz, H., Haahr, M., Ferri, G., Sezen, T., and Sezen, D (2013b) Mapping the evolving space of interactive digital narrative—From artifacts to categorizations. In: Koenitz, H., Sezen, T. I., Ferri, G., Haahr, M., Sezen, D., and Çatak, G. (eds.) Interactive Storytelling: 6th International Conference, ICIDS 2013. Heidelberg: Springer.
Koenitz, H. (2010) Towards a theoretical framework for interactive digital narrative. In: Aylett, R., Lim, M. Y., Louchart, S., Petta, P., and Riedl, M. (eds.) Interactive Storytelling: Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010. Heidelberg: Springer.
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Mason, S. (2013) On games and links: Extending the vocabulary of agency and immersion in interactive narratives. In: Koenitz, H., Sezen, T. I., Ferri, G., Haahr, M., Sezen, D., and Çatak, G. (eds.) Interactive Storytelling: 6th International Conference, ICIDS 2013. Heidelberg: Springer.
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2. The American Hypertext Novel, and Whatever Became of It?

Scott Rettberg

Amerika, M. (1997) Grammatron. [online] Available at: http://www.grammatron. com/index2.html
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3. Interactive Cinema in the Digital Age

Chris Hales

Ars Electronica (2013) Cyberarts 2013: International Compendium—Prix Ars Electronica. Ostfildern: Hatje Cantz Verlag.
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4. The Holodeck is all Around Us—Interface Dispositifs in Interactive Digital Storytelling

Noam Knoller and Udi Ben-Arie

Agamben, G. (2009) What is an Apparatus? and Other Essays. Stanford: Stanford University Press.
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The Evolution of Interactive Digital Narrative Theory

Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen and Tonguç Ibrahim Sezen

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5. Narrative Structures in IDN Authoring and Analysis

Gabriele Ferri

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6. Towards a Specific Theory of Interactive Digital Narrative

Hartmut Koenitz

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7. Emotional and Strategic Conceptions of Space in Digital Narratives

Marie-Laure Ryan

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8. A Tale of Two Boyfriends

A Literary Abstraction Strategy for Creating Meaningful Character Variation

Janet H. Murray

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9. Reconsidering the Role of AI in Interactive Digital Narrative

Nicolas Szilas

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Beyond the Holodeck: A Speculative Perspective on Future Practices

Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Didem Sezen and Tonguç brahim Sezen

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10. Interaction Design Principles as Narrative Techniques for Interactive Digital Storytelling

Ulrike Spierling

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11 Posthyperfiction

Practices in Digital Textuality

Scott Rettberg

 

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12 Emergent Narrative

Past, Present and Future of An Interactive Storytelling Approach

Sandy Louchart, John Truesdale, Neil Suttie and Ruth Aylett

 

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13 Learning Through Interactive Digital Narratives

Andreea Molnar and Patty Kostkova

 

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14. Everting the Holodeck

Games and Storytelling in Physical Space

Mads Haahr

 

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