Blog: Narrative Mechanics in The Last of Us

this post was originally published

Alex Cope published an interesting blog post on the narrative structures in The Last of Us. He writes: “By limiting what the player can do and see, it allows for a focus on the smaller details of its locales. Instead of roaming through the streets of a large city, exploring in The Last of Us takes place on a more personal level; for example, looking through the contents of a master bedroom in an abandoned home”.

Read the full post at

Thanks to Hartmut Koenitz for sharing this in the first place.