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Alex Cope published an interesting blog post on the narrative structures in The Last of Us. He writes: “By limiting what the player can do and see, it allows for a focus on the smaller details of its locales. Instead of roaming through the streets of a large city, exploring in The Last of Us takes place on a more personal level; for example, looking through the contents of a master bedroom in an abandoned home”.
Read the full post at http://gamesandimpact.org/news/blog/the-storytelling-series-narrative-mechanics-in-the-last-of-us/
Thanks to Hartmut Koenitz for sharing this in the first place.