PhD thesis: Real-time hermeneutics. Meaning-making in ludonarrative digital games

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978-951-39-6164-0_vaitos24042015_Page_001Jonne Arjoranta defended his PhD thesis at the University of Jyväskylä (Finland) with Espen Aarseth as opponent/discussant. His work is titled ‘Real-time hermeneutics: meaning-making in ludonarrative digital games’ and is a study of how ludonarrative videogames, videogames that combine game elements with narrative elements, express and convey meaning. The thesis “uses philosophical tools to analyze meaning in games. The philosophical hermeneutics of Hans-Georg Gadamer is used to compare the meaning-making in games to the interpretation of works of art. The theory of the interpretive process is based on the idea of the hermeneutic circle. Wittgenstein’s concept of language-games is used in examining how games should be defined and how their relations to each other should be understood. These philosophical methods are combined with the study of procedurality, narrativity and players”.

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