this post was originally published
Meghan Blythe Adams, PhD candidate at the University of Western Ontario, writes: “Death in the game is a rupture not merely of the narrative of the game or the experience of play, but the player’s fundamental identification as player-character. Player-death meant to function both punitively and educationally models this conscious separation through various degrees of spectacle and even partially relies on it in order to function”. In her paper Spectacular Mortality, she analyzes the intersections of death, the spectacle, punishment and education in games today.
Read the full paper at http://www.firstpersonscholar.com/spectacular-mortality/