MA Thesis: The Cross-Media Journey of Muddle Earth. Design, Narrative and Brand Consistency in Game Adaptation

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MA Thesis “The Cross-Media Journey of Muddle Earth: Design, Narrative and Brand Consistency in Game Adaptation”, by Claudio Franco, University of London

Abstract: A study of game production in the context of cross-media strategies, it follows the adaptation journey of the Muddle Earth IP from a book, into a TV series, and finally into a game.

Free download at: http://transmediabooks.wordpress.com/ma-thesis-the-cross-media-journey-of-muddle-earth/

Telling Ghost Stories with Physical Space, Part 2

In my last post, I discussed the location-based augmented-reality game Bram Stoker’s Vampires. I outlined the basic game concept and discussed how locations that were relevant to Stoker’s life as a student in Trinity College Dublin were used for geo-locating characters related to his novel Dracula. One of the characteristics of the game that I didn’t get to fully discuss in the first post is its narrative structure. I will do that in this post and I will also explain the flexibility in the narrative structure that our game engine affords.

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