Book: The Creation of Narrative in Tabletop Role-Playing Games

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This is one of those books that I would have liked to write. Jennifer Grouling Cover, a student and colleague of the famous narratologist David Herman, analyzes the practices to create narratives in tabletop role-playing games such as Dungeons and Dragons. I have read this book and it is actually quite valid – creating the bases for more advanced analyses.

From the book blurb: “This work explores tabletop role playing game (TRPG) as a genre separate from computer role playing games. The relationship of TRPGs to other games is examined, as well as the interaction among the tabletop module, computer game, and novel versions of Dungeons & Dragons. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers”.

Download it in ebook format at https://play.google.com/store/books/details?id=xl7P7GwME3gC

“Her Story”: a narrative procedural video game

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on www.gabrieleferri.com

“Her Story” is a video game where player listen to the interview of a woman whose husband has gone missing – and they are cast into the police researcher trying to piece the truth together. Game designer Sam Barlow says: “In most games, because the story is communicating your challenges, it’s a usability thing. Everything has to be on the surface: ‘Go here, kill this, do that’. This mechanic of searching the woman’s words kind of forces you to engage on a deeper level – it highlights those layers of meaning. The heart of any human story is subtext.”

Read the full article at http://www.theguardian.com/technology/2015/feb/27/her-story-computer-game-true-detective-meets-google