Blog: The year of narrative design theory that went into ‘The Vanishing of Ethan Carter’

this post was originally published

“The Vanishing of Ethan Carter is unlike many other first-person adventure games you might have played. There’s no violence or combat, but rather, the story unfolds as the player explores the various environments, and discovers how certain bits and pieces work alongside other puzzles”. Its author Adrian Chmielarz says:”[The virtual world] allows the players to feel both as voyeurs and guilt-free intruders, and also forces them to build mental models of both the environment and the action. All of that results in the deeper sense of presence in the world, helping the trinity of presence, immersion and engagement.”

Read the full article here

Thanks to Ivan Girina for sharing